Later, once they are safe in a borrowed storage shed, Majima questions Makoto as to why the yakuza are after her. She also mentions that the reason she had continued to work at the massage parlor where they first met was in the hopes of seeing Majima again in order to thank him. Yakuza 0 switches up the fantastic combat of the Yakuza franchise with some much needed improvements, in the form of brand new Battle Styles for each of the game’s two protagonists. Most of the same moves still apply, though there is a significantly lower number of heat moves he is able to perform while playable. Yakuza 0 is set to be released on 24th January, 2017 on the PlayStation 4. Despite his best efforts, he is overwhelmed by their numbers and ends up chained to a pole. Majima quickly abates her fear by telling her that he's one of Makimura's patients. With Daigo Dojima's help, he brings the refugees to safety in Purgatory, but in the process is bitten by a zombie. Majima tells Akiyama that he is looking for Yasuko to protect her in order to make amends with Saejima. Spamming the handstand kick until he is dead, on hard difficulty, one healing item used, not much thought used https://twitter.com/SEGA_OFFICIAL/status/1127951885002919936, https://www.reddit.com/r/PS4/comments/6ywfum/we_work_for_sega_on_yakuza_kiwami_ask_us_anything/dmquj83/?utm_source=share&utm_medium=web2x, https://yakuza.fandom.com/wiki/Goro_Majima?oldid=82903, Goro "Ton 80" Majima (Self-proclaimed in Darts), Goro "White Horse" Majima (Self-proclaimed in Darts), Chief advisor to the sixth chairman of the, Majima is one of two characters in the series who has been shown to be a standard boss, a final boss, an AI partner in fights (. This guide … Some time after the events of Yakuza 6, the Tojo Clan are targeted by new Governor of Tokyo Ryo Aoki's Kamurocho 3K Plan, an initiative designed to stamp out crime in the city. It was Lee Wen Hai - the man who Majima had previously thought to be Makoto Makimura - that rescued and later took her in. She refuses Majima's advances, saying she won't be unfaithful to her boyfriend, and Majima immediately lets her go, saying that he respects honest people. Majima reveals that the reason he was unable to resist Kurosawa was the threat towards Haruka Sawamura at her debut concert. Majima later hears of Saejima's arrival in Kamurocho and sends Minami off to find him. Majima, disappointed, complies with Kiryu's request before leaving some parting words, saying that Kiryu needs to learn to enforce discipline for when the time comes that he builds his own family. The construction of Kamurocho Hills is still ongoing throughout the events of the game, with Majima Construction actively working towards its completion. Sera gives Majima a choice between keeping Makoto safe or killing him to find her himself, to which Majima throws down his gun and puts his trust in Sera. Each character gets a selection of three styles unique to them, and they can be classified into the Balance, Speed, or Power categories. Occasionally his sense of self preservation will win over his need to do the right thing, and unlike Kiryu, he is not above turning a blind eye to the suffering of others. The two reunite and head to the batting cages for a fight. The top members of the Tojo Clan are blamed for their alleged involvement in the Little Asia fire, leaving only Sugai and Someya in control after Daigo and Majima are arrested. Majima is capable of creating shadow doppelgangers, all of whom can attack Saejima independently. When Saejima arrives on the rooftop to confront Kurosawa, he is forced to fight against an already injured Majima, and is given an ultimatum; either he kills Majima (ending with his arrest for murder and the collapse of the Tojo Clan with two of their top lieutenants gone), or he dies by Majima's hands, eliminating him from the picture and setting Kurosawa's other plan in motion. This is Majima’s default fighting style that utilizes a lot of multi-directional kicks. Once he takes the issue outside, defeat him in battle to complete this sequence. This guide will … If you’re wondering why we’re bringing this up a year and some change after the fact, it’s because, after much anticipation and fan pleading, the game is finally being ported to PC via Steam, … Majima then explains that he is only swayed by strength, and implies that he will only accept this favor by force. This in turn causes Saejima to break out of prison in order to learn the truth of Majima's supposed demise, despite Majima's best efforts to keep him out of it. Handling the customer with class and wit expected from the Lord of the Night. He also has a tag-team attack with Saejima known as "Blade Kill", in which Saejima spins a dagger-brandishing Majima in a circle before tossing him at Kasuga, before Majima bounces off a wall and the two make contact with bludgeoning attacks. In. Majima immediately recognizes her as Makoto Makimura, and hides his face in order to prevent her from recognizing him. Kiryu refuses to believe this, saying that he trusts Majima to keep his promise, and heads to Purgatory to confront him. YK2 Majima survives but is wounded in the altercation. [...] Kiryu-chan!". Weight When Kiryu returns to Kamurocho the following year, Date suspects Majima is the one to betray the Tojo Clan over the resort deal. He arrives only to find that it's been put under quarantine, and that he must protect the people holed up inside the building from the zombie invaders. But I also had a HUGE blast with Majima’s mini game so it didn’t feel like a huge drain or too tedious. YK1 Majima ends up at the mercy of Sagawa, who proceeds to torture him for his insubordination, only sparing him because Majima is the only one he suspects can get information about Makoto's whereabouts from Nishitani, who has taken a liking to him. Futoshi Shimano (former patriarch)Taiga Saejima (friend, oath brother)Yasuko Saejima (friend)Tsukasa Sagawa (former supervisor, complicated ally)Makoto Makimura (friend, former love interest)Kazuma Kiryu (friend, rival)Daigo Dojima (superior)Mirei Park (ex-wife)Naoki Katsuya (friend)Homare Nishitani (complicated ally)Saaya Kawai (ally, friend)Akinobu Uematsu (rival)Nishida (subordinate)Daisaku Minami (subordinate)Ryota Kawamura (subordinate)Gary "Buster" Holmes (subordinate)Tomoaki Nagahama (subordinate)Hiyama (subordinate) Majima returns to the boss' office with a gun in his hand. Biographical information Kazuma Kiryu: Legend Style Yakuza 0 ... Next: Goro Majima: Thug Style ; CyricZ started writing to get all the thoughts in his head about video games onto paper and it got out of hand. Y2 Unlocks: Kick Combo RebornYou must at least spend one session with Rina in Club Shine. Other Associations Despite this, he is unhappy, having to avoid confrontations and be walked all over by the Grand's customers. I think while the Majima everywhere idea was a novel concept, its poorly executed, and makes unlocking moves repetitive and tedious. For most of the series, Majima is shown to be a vicious and aggressive fighter, often using his agility and nimbleness to move fast and land precise strikes. The glitz, glamor, and unbridled decadence of the 80s are back in Yakuza 0. He is shown to go out of his way to help civilians that are put in danger by yakuza affairs, specifically women and children, who he has a soft spot for. Although there are many different facets to the game, Yakuza 0 is a fighting game at its core. Take your favorite fandoms with you and never miss a beat. Mad Dog of ShimanoLord of the NightOne-Eyed DemonGorogorogoro-chanGoro "Ton 80" Majima (Self-proclaimed in Darts)Goro "White Horse" Majima (Self-proclaimed in Darts)Everyone's Idol GoroOfficer MajimaGoromiHannya-Man Majima initially appears in the prologue of Yakuza in the alley behind Serena to find one of his own family members sprawled out on the ground with Kazuma Kiryu standing over him. Majima crosses paths with Kiryu as he walks down the streets of Kamurocho, and greets him with the newfound enthusiasm of the Mad Dog of Shimano: "Yo. . May 14, 1964[1] Sagawa tells Majima that his target is a ruthless pimp that forces college girls into working for him through a telephone club. Appearance He has gained the respect of friend and foe alike, often with his ferocious abilities in battle. In Yakuza 0, he wears a black tuxedo over a white dress shirt, with or without his black bow tie, depending on if he is working at the Grand or not. Even still, Majima resists, refusing to bow to anyone but men he respects. He is shown to hold on very closely to the past, and never forgets a promise. Counterpart Shakedown or any Story Mode bosses. Majima, having sustained grave injuries while fighting off the army of rival yakuza on his own, is left in Kaoru Sayama's care while Kiryu rushes off to Tojo HQ. Due to the use of his knife, it is impossible to block him unless one acquires the necessary blade-defensive skills. Shimano says that he had hoped Makoto would give the deed to Majima, who by this point trusted him more than anyone else, and in turn Majima would hand over the land to both Shimano and Sagawa as per their plan to promote Shimano to power, thereby also removing Dojima from his seat. Fight like hell through Tokyo and Osaka with protagonist Kazuma Kiryu and series regular Goro Majima. When Majima visits the massage parlor, the receptionist tells him that Kawamura has been to the massage parlor, but she hasn't seen him for quite some time. His tattoo covers his biceps, upper chest, and stretches from his neck to the back of his thighs. During story boss encounters, Majima's default fighting style when fought is the Mad Dog style, but when low on health, he enters Heat mode with another style. Slugger gives Majima a baseball bat that he can use to smash some faces and swing in wide arcs for decent crowd control. His eyes are grey and he has medium-length dark hair styled into an afro after his release from prison, as well as a beard. Lee's plan is to kill a body double in Makoto's place, but Majima refuses to let an innocent die for their sake, and fights Lee again in order to prevent him from carrying out the plan on his own. He is not seen again until the end of the game, where it is revealed that the zombie who bit him had dentures, which did not transfer the poison into his arm, despite breaking the skin. I'm actually kind of mad that yakuza 2 didn't include it I let Yakuza 6 slide since Kiryu was old so it was understandable, but I'm very dissapointed at the fact that they took out rush and many other fighting styles away. In Chapter 7, you are introduced to Majima's side business: The Cabaret Club Czar. He is about to kill them both when Masaru Sera arrives and shoots Sagawa in the back, knocking out a desperate Majima and forcibly taking Makoto away. He is the patriarch of the Majima Family, president of Majima Construction, chief advisor to the sixth chairman of the Tojo Clan, as well as the former vice-chairman of the Tojo Clan alongside his sworn brother Taiga Saejima. Majima, reluctant at first since his construction company is now his responsibility, becomes intrigued by Kiryu's assurance that he would be able to run amok and cause chaos to assist the survival of the clan. After the altercation between him and Nishitani, Sagawa asks Majima about the hit he's supposedly carried out, suspicious about the state of the body - with the girl's face bashed into the point of her being unrecognizable - and why he'd been so careless as to have it be discovered in the river. In Yakuza: Dead Souls, Majima is first shown watching zombie movies in his office in Millennium Tower. Kiryu, on his way to see Majima upon returning to Kamurocho, witnesses his arrest and calls out to him. During Chapter 12, Majima attends a private meeting with Arakawa in Omi Alliance HQ, alongside Daigo and Saejima. Majima collapses, and his men take him away. From Yakuza 3 onward, his eyepatch is adorned with a silver snake emblem. Mirroring Kiryu, his has four styles revolving around a default balanced style that is effective in most, if not all situations; a style focused on power that relies on slow but immensely strong attacks and increases resistance to enemy attacks; a style focused on speed to hit enemies quickly while dodging just as fast to avoid being hit; and a secret, legendary fighting style that the character in question will canonically adopt as their fighting style for the rest of the series. He wanders around on his own, taking down every zombie he sees until he comes up with the idea to try to "detox" himself after he happens upon a sauna. Though his lieutenants seemingly disagree with this outcome, hoping for a war, Goda accepts. He is rarely shown without his black leather gloves or steel-tipped shoes - one of the few instances in later games being in Yakuza 3, during his and Kiryu's arena match. He tells Majima that Kawamura had been frequenting a mahjong parlor above Hogushi Kaikan. These range from … Majima looks over in confusion at the man he's bested when the woman returns, and it is revealed that she is the real Makoto Makimura. Return again to get assisted by Goromi, a special \"girl\" that can bring shivers down to your spine... in disgust and amusement. Majima runs into Makoto again, who is being harassed by fellow Shimano family members. But with Mad Dog I feel like I may as well be hitting them with Ping Pong Balls. Kiryu tells Majima to stop, drawing his attention back. Once there, Majima is told that Shimano wants to see him. Kiryu pleads with Majima once more to go back to the Tojo Clan and support the newly-appointed Sixth Chairman, Daigo Dojima, as a contingency for any future troubles. Click on "Watch later" to put videos here. Majima is then given just two days to kill Makimura. 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